Current Updates

Follow our progress as we finish the game.

Turnip Management

Turnip Management

Posted by on Nov 16, 2016

A while back we were trying to solve an issue that came up in our playtests, where we would end up with increasingly large armies sitting next to each other, with both players building new soldiers every turn, trying to outpace each other. Another problem could also arise where one player would turtle, holing up […]

Terrain Effects

Terrain Effects

Posted by on Aug 30, 2016

We have recently added terrain effects to the game, so mountains, forests and plains are no longer just cosmetic. Having these additional variables coming out of the map generation process makes each map feel more distinctive. As well as the connectivity of the regions, you now need to consider the terrain in each region when […]

…just sleeping.

…just sleeping.

Posted by on Jan 13, 2016

Despite appearances, we’re not dead – just sleeping. Well, not exactly ‘sleeping’, more like ‘being too busy with life and projects to update the website’. But it’s a shiny new year, what better time for another ‘monthly’ update! We’ve both been working hard, but as always, when pushed for time it’s hard to keep dev […]

-THE GAME-

Spies & Soldiers is a fast-paced game of strategies and subterfuge that will have you locked in a battle of wits and steel across each new kingdom…

Read More

-THE TEAM-

Brothers Jim and Ben Batt have been making games together since they were kids. Not much has changed since then, except that they are a lot better at it now…

Read More

-THE PLAN-

This is just the first step. Over time Spies & Soldiers will continue to be expanded and grow into a series of interconnected digital boardgames…

Read More