Turnip Management

Turnip Management

Posted by on Nov 16, 2016

A while back we were trying to solve an issue that came up in our playtests, where we would end up with increasingly large armies sitting next to each other, with both players building new soldiers every turn, trying to outpace each other. Another problem could also arise where one player would turtle, holing up […]

Terrain Effects

Terrain Effects

Posted by on Aug 30, 2016

We have recently added terrain effects to the game, so mountains, forests and plains are no longer just cosmetic. Having these additional variables coming out of the map generation process makes each map feel more distinctive. As well as the connectivity of the regions, you now need to consider the terrain in each region when […]

…just sleeping.

…just sleeping.

Posted by on Jan 13, 2016

Despite appearances, we’re not dead – just sleeping. Well, not exactly ‘sleeping’, more like ‘being too busy with life and projects to update the website’. But it’s a shiny new year, what better time for another ‘monthly’ update! We’ve both been working hard, but as always, when pushed for time it’s hard to keep dev […]

Monthly Update – February

Monthly Update – February

Posted by on Feb 28, 2015

Which in this case is actually going to cover the last two months… but who’s counting! We kicked off the year with a nice solid sprint on the game. Ben has recently moved on from his work at FMOD and is now a freelance codeninja, which means Spies & Soldiers will be getting more time and attention. So what’s been happening lately?

Procedural Cartography: The Bones

Procedural Cartography: The Bones

Posted by on Jan 12, 2015

In this first development diary post, I’m going to talk a bit about the generator that creates the underlying data behind a Spies & Soldiers map – the bare bones of information, before they’re overlaid with a nice stylish skin by the rendering systems […]

Tablet Tests

Tablet Tests

Posted by on Jan 10, 2015

Ben got a very rudimentary version of the game up and running on his android tablet! Not really that functional yet, but still exciting to see how it might feel running on a handheld device. We always intended Spies & Soldiers to be a tablet game, the format suits digital boardgames perfectly, but the logistics […]

Building A Website

Building A Website

Posted by on Jan 6, 2015

Tinkering with a new wordpress website! Just somewhere to host our developer blog, the basic info about the game, and an email list where people can sign up if they’re interested in staying informed of our progress.

A New Version

A New Version

Posted by on Nov 20, 2014

Work continues, slowly and steadily. We now have a solid build of the initial gameplay, with proper game creation front end and LAN networking. Feels much less like a prototype and more like a real game now!