
A while back we were trying to solve an issue that came up in our playtests, where we would end up with increasingly large armies[…]

We have recently added terrain effects to the game, so mountains, forests and plains are no longer just cosmetic. Having these additional variables coming out[…]

In this first development diary post, I'm going to talk a bit about the generator that creates the underlying data behind a Spies & Soldiers[…]