
To start us off, we wanted to share a couple of articles that featured Spies & Soldiers. Was nice to get some press off the[…]

Steam Next Fest is in full swing this week, and runs until June 22nd. We’ve already done our first live stream, and have had a[…]

There’s been quite a bit going on since our last post. Unfortunately, a sudden covid lockdown in Melbourne means that everyone has been stuck at[…]

We’re back with another dev update, but first some exciting news. Spies & Soldiers is going to be part of… STEAM NEXT FEST! We’ll have[…]

Maddy here! We’re trying a new format for our dev updates, something a bit more conversational, chatting with the team about their recent work. I’ll[…]

It sure has been a while since we last wrote an update! We've been hard at work on the development for Spies & Soldiers, and[…]

We're very excited to announce that Film Victoria have generously awarded us funding to assist with developing and marketing of Spies & Soldiers!

A while back we were trying to solve an issue that came up in our playtests, where we would end up with increasingly large armies[…]

We have recently added terrain effects to the game, so mountains, forests and plains are no longer just cosmetic. Having these additional variables coming out[…]

Despite appearances, we’re not dead – just sleeping. Well, not exactly ‘sleeping’, more like ‘being too busy with life and projects to update the website’.[…]